![]() Correctly hitting ten consecutive notes will add to the player's score multiplier by one, up to a maximum of four times the original multiplier. Should the meter fall below a certain threshold, the song will end prematurely with the player booed off the stage by a virtual audience. Hitting correct notes in time with the music increases the player's score and builds up the performance meter, while missing notes will cause the meter to drop. Using a special game controller, players attempt to match scrolling notes as they appear on screen along a note track to mimic the playing of rock music and other songs. Gameplay in Guitar Hero 5 is similar to previous games in the series. See also: Common gameplay elements in the Guitar Hero series and Gameplay in Guitar Hero World Tour However, the game's track list was considered to be too broad, and controversy arose over the ability to use the avatar of Kurt Cobain to perform in any other song within the game. Improvements to both the Career and competitive multiplayer modes were also highlights of the game. The game also sold well, however, it sold about less than 50 percent of Guitar Hero: World Tour's sales, specifically selling 1.2 million copies across all platforms. The game was well received by reviewers, who appreciated the improvements in the accessibility of the game, allowing players to immediately jump in and play without spending excessive time in the game's menus. A majority of existing downloadable tracks from World Tour are forward-compatible with Guitar Hero 5, along with selected on-disc tracks from World Tour and Guitar Hero Smash Hits, and songs from the game could also be exported for a fee to play in its sequel, Guitar Hero: Warriors of Rock, and spin-off game Band Hero. The game continues to support the user-created music studio introduced in World Tour through GHTunes, and additional downloadable content for the game was also made available. Players can also create their own character and instrument to play with. Guitar Hero 5's track list contains 85 songs by 83 separate artists, and like previous Guitar Hero games, several musicians with works in the game have been modeled through motion capture for playable characters in the game, including Johnny Cash, Carlos Santana, Shirley Manson, Matthew Bellamy, and Kurt Cobain. The PlayStation 2 version is based on Guitar Hero World Tour, using the same gameplay UI as Guitar Hero: Metallica, Guitar Hero: Smash Hits and Guitar Hero: Van Halen, albeit with a different Rock Meter design. Many of these changes were added to make the game a more social experience, allowing players across a range of skill levels to be able to play cooperatively and competitively against each other both locally and online. Guitar Hero 5 adds several new features, such as drop-in/drop-out play, bands composed of any combination of available instruments, a Rockfest competitive mode consisting of several various scoring mechanisms, and both song-specific and general Challenges to unlock new avatars, clothing, and other extras in the game. The game is available as a standalone title, allowing players to use existing compatible instrument controllers, and as a bundle that provides these controllers. Similar to the preceding title, Guitar Hero World Tour, Guitar Hero 5 is geared towards playing in a four-person band experience, including lead and bass guitar, drums, and vocals. ![]() The game was released internationally in September 2009 for the PlayStation 2, PlayStation 3, Wii and Xbox 360 consoles. It is the fifth main installment in the Guitar Hero series. ![]() Guitar Hero 5 (initially referred to as Guitar Hero V) is a 2009 music rhythm video game developed by Neversoft and published by Activision.
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